The gameplay centers on observation, deduction, and attention to detail. Each shift, residents come to your window, presenting identification cards and documents. You must carefully inspect these—checking names, faces, dates, and even small inconsistencies in expressions or gestures—to determine whether they are who they claim to be. A single mistake could allow a creature inside, putting everyone at risk.
What sets that's not my neighbor apart is its retro aesthetic and psychological tension. The black-and-white, mid-century art style evokes a classic 1950s atmosphere, while the ambient sounds and muted music create a constant feeling of unease. The game doesn’t rely on jump scares—instead, it builds fear slowly, through the dread of uncertainty and the quiet realization that something is “off.”
As the story unfolds, you begin to question not only the residents but also your own perceptions. The line between human and imposter blurs, and every encounter becomes a nerve-wracking test of trust and paranoia.
Fans of games like Papers, Please and The Stanley Parable will appreciate That’s Not My Neighbor for its clever blend of bureaucratic gameplay, moral tension, and psychological horror. It’s a haunting reminder that sometimes, the most terrifying monsters are the ones that look just like us.